Game 3: Bug Samurai

On the first night of the jam I had a working prototype of the overall gameplay and even before adding sounds the game felt good on screenshake alone.

I showed this game to a friend years later and the first thing she said just looking at it was "woah, that's fun!" I've never had such a genuine reaction of excitement to any game I had made up to that moment. That's why I call it my first "fun" game!

This game was meant to be featured in an exhibit at the (now defunct) Living Computer Museum. When I met with the museum staff I met Renee Gittins who introduced me to Seattle Indies.


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