On the first night of the jam I had a working prototype of the overall gameplay and even before adding sounds the game felt good on screenshake alone.
I showed this game to a friend years later and the first thing she said just looking at it was "woah, that's fun!" I've never had such a genuine reaction of excitement to any game I had made up to that moment. That's why I call it my first "fun" game!
This game was meant to be featured in an exhibit at the (now defunct) Living Computer Museum. When I met with the museum staff I met Renee Gittins who introduced me to Seattle Indies.