Another game with Kristin's incredible art. This was also the first game I ever made that didn't feature pixel art and it's so much better for it!
When we were first brainstorming the game and the narrative, Kristin asked me "are they all humans?"
I was a little taken aback by this question, I offhandedly said "Yeah, they're all humans." But then doubled back, "what do you mean by that?"
Their reply, "What if they were all, like... Pugs?"
I can't take any credit for Kristin's brilliance, but this was a formative lesson for me to never shoot down an idea too early.
During the jam I was posting gifs to twitter showing off our game (mostly Kristin's cool art). Cadillac Loops, who was a stranger to me at the time, commented on a tweet asking if I needed a composer. We hadn't given any consideration to music or sound so of course I accepted. This was my first time working with a composer and I was blown away with his work.
If Bug Samurai is my first "fun" game, Puppertrator is my first "real" game. One that I could confidently share with IRL friends and say "hey, check out this game I made, you might like it."